Your beautiful carrots are almost ready for harvesting! Make sure to give them all the water they need to grow as big as the happy bunny looking after them. By the end of the day, you might make the most delicious soup of the summer!

Made for A Game By Its Cover 2019, inspired by this famicase by Eto:


Controls

  • [Arrow keys] Move
  • [1] Switch to paws
  • [2] Switch to watering can
  • [SPACE] Use paws / can
  • To win the game, you need to collect 9 carrots and 4 mushrooms. Not sure where to start? Switch to your watering can by pressing 2, walk up to your seeds, and try watering them by pressing SPACE โ€“ you'll get the hang of it!


    Once a carrot is ready for harvesting, or if you find some mushrooms, press 1 to switch to your paws, and then press SPACE to pick them up. You'll have all the ingredients for your perfect soup in no time!

    Acknowledgements

    • Most of the rendering / movement code is taken from the article series by Jacob Seidelin about creating a ray casting engine with JavaScript, DOM and Canvas. I made some changes to it to fit my purposes for the jam better (and, of course, hacked the game around it), but the code still follows his structure. 
    • As said above, the game is inspired by the Happy Harvest famicase, and borrows its name โ€“ but no assets are derived directly from Eto's art
    • The mountains in the background are from the Taiga Asset Pack by vnitti
    • All other sprites are original artwork, made specifically for this jam. (Well, except for the mushrooms and the wooden fences which I have borrowed from myself.)
    StatusReleased
    PlatformsHTML5
    Rating
    Rated 5.0 out of 5 stars
    (1 total ratings)
    Authormadve2
    GenreAdventure
    Tags3D, Farming, First-Person, Lo-fi, Pixel Art, Walking simulator
    Average sessionA few minutes
    InputsKeyboard

    Comments

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    I like the first-person perspective.

    The sky is pretty jarring... if you can't find a way to not make the mountains move with the player I would get rid of them. Although they do look nice.

    Thanks, I'm glad you liked it! ๐Ÿฐ Sadly, the 2.5D "engine" I've built this game on can't move the background textures with the player, but I totally agree with you that it would make the scene much better; in fact, adding this feature has been on my TODO list for a while, but I ended up dropping the idea as I ran out of time I could spend on this project... but thanks for the feedback, I'll try to add this in my next first-person game!

    i liked it ๐Ÿ‘

    Thanks, I'm so glad to hear that ๐Ÿฅ•๐Ÿ„

    cute game!

    Thanks, I'm glad you liked it! ๐Ÿฐ